AMD's fourth quarter and yearly 2013
financial numbers have now been released, pointing at a
general improvement over previous years. Although the company's revenue dropped
by 2%, its gross margin and operating income are up quite significantly over
the previous year.
The company posted $83 million in net
income losses, which is actually a vast improvement over its $1.18 billion loss
in 2012. Both a rise in gross margin by 14% and a booming Graphics and Visual
Solutions group are likely the reasons the company is closing the losses gap.
While the Computing Solutions group suffered a 22% dip last year in revenue,
the Graphics and Visual Solutions group (responsible for PS4 and Xbox One
chips) posted a 55% hike in revenue from $1.4 to $2.2 billion in 2012. AMD CEO
Rory Read attributes the company's strong Q4 2013 results to the console SoCs
and its other leading graphics solutions.
And a strong fourth quarter it was, the
company posted $89 million in profit as well as improvements across the board
including better income, revenue and gross margin numbers.
As for projections, the company sees
revenue dropping about 16% sequentially (give or take 3%) in the first quarter
of 2014. AMD locked in about $1.1 billion in revenue during Q1 2013, so even a
significant dip of around 18 or 19% would still leave the company on top of last
year's Q1 numbers.
'mso-b� = a k �� 8�� 54'>A version of
the game for PC has been rumored for quite some time. Last October, multiple
industry sources told Eurogamer that the hit title would arrive on the PC
during the first quarter of 2014. What’s
more, an Nvidia executive accidentally mentioned the game during an investor
call and Intel said they didn’t expect the title to remain a console exclusive
for very long.
But perhaps
the most damning evidence arrived last week with the discovery of 150-page bug log purported to be from the PC
version of the game. The log dated back to April 2009 with references to a PC
version starting around June 2012. It contains multiple references to 32- and
64-bit versions of the game as well as DirectX 11 smog and more.
Thus far,
Rockstar has remained silent on the matter but if past releases are any
indication, there’s reason for hope. Every console exclusive game in the series
since GTA III has eventually found its way to the PC so there’s little reason
why the same won’t happen here. The only question really is, when will it
happen, and furthermore, will we ultimately see versions launched on Microsoft
and Sony’s next generation consoles?
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